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Rhodaria
Rhodaria
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re: R5B: Drinking Dice

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Reciprominade-Reciprocity's 5th Birthday: Drinking Dice

That's right...Drinking Dice is back! By popular request we are bringing back this Reciprocity original game--drinking dice. This is a pretty straightforward game, but with a bunch of crazy rules. Basically all who show up sit around a table (armed with drinks-of course). Then, we take turns /roll ing and certain "things" happen when certain magical numbers are rolled. The game description is below.

Event Time: Friday January 19th 11:00pm-till people fall over

There are crazy prizes to be had simply by playing...but we'll also throw in a ticket for Luck of the Draw as well. 



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Rhodaria
Rhodaria
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re: R5B: Drinking Dice

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Okay, so I know people are wondering how you actually play drinking dice... so here it is...

The event will take place at Rhodaria's Garrison after the Fancy Dress Ball.

All players will be seated around the table in the Great Hall. Each round of drinking dice has a loser and a winner. The winner is the person who rolled the highest and the loser is the person who rolled the lowest. In addition, there is a "bonus  number" for each round that will result in additional winnings. This "bonus number" resets every round. 

Each round begins at the head of the table and continues until it gets back to the head of the table. 

Additional Number Rules:

Turn Around-Rolling a 25 causes game play to reverse in the opposite direction. 

Trade Chat-Rolling any odd double number (11, 33, 55 etc.) allows you to switch places with a player of your choice.

This should win!-Rolling a 1, 42, 69 or 100 will win you bonus gold

Your Turn-Rolling a 99 allows the roller to pick one person to has to drink

Girls-Rolling an 8 requires all female toons to drink

Dude!-rolling a 3 requires all male toons to drink

OH NO! NOT AGAIN-Rolling a 13 gives you a special prize

Challenge Accepted-Rolling any even double numbers (22, 44, 66 etc.) allows you to issue a challenge with the player of your choice (you must /taunt to choose your opponent). The two challengers will then be read a challenge. The winner gets gold and the loser must drink

Time OUT!-Rolling a 75 puts you in time out. If you are in time out you must sit in front of the fire place. The only way to get out of time out is to roll a number over 50 or steal someones seat during a 50/50 run. 

50/50-Rolling a 50 requires everyone to get up and run around the table. The last person to get back to their seat drinks.



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